
CopperCube - free easy to use 3D engine - Ambiera
Extremely Easy to use Create everything from simple model viewers to full 3D games. With just a few clicks.
CopperCube - free easy to use 3D engine - Ambiera
CopperCube is a complete 3D authoring tool which includes all the features you need for creating games for multiple platforms. And it is light-weight: The whole editor including everything just …
Download CopperCube - Ambiera
Download CopperCube 6.7.4 ... Other Downloads download CopperCube extensions download free 3D models (prefabs) Older CopperCube versions CopperCube editor is Windows only …
CopperCube Professional and Studio Edition - Ambiera
Upgrading to CopperCube 6 or to the Professional Edition If you already have a CopperCube license, you don't have to rebuy the full version again: If you are using CopperCube 5 and …
CopperCube Documentation - Ambiera
Back to Content CopperCube Documentation Welcome to the Coppercube Documentation. CopperCube is a very easy to use 3D app authoring system, and game engine.
CopperCube changes in the latest release - Ambiera
CopperCube now supports an unlimited amount of size of code in internal editors as well. (Although 64kb ought to be enough for everyone, of course) Small changes to the editor UI …
CopperCube Roadmap - Ambiera
CopperCube is also the probably best 3D engine if you are want to use WebGL. CopperCube created WebGL games are smaller, load and run faster than in most other 3D engines, and …
Ambiera Forum
Dec 21, 2025 · Join the Ambiera Forum to discuss and share insights about Ambiera products, including CopperCube, with a community of users.
Creating a first person shooter game without programming
This tutorial shows how to create a first person shooter game - or ego shooter - using Coppercube, completely without programming. The final application might look like this:
Overview - Coppercube Documentation - Ambiera
Quick Reference Overview is a tool to create interactive 3D scenes in a simple way - from simple 3D model viewers to full featured 3D games. Basically, the process creating these scenes …