Ray tracing algorithms have emerged as a cornerstone for generating photorealistic images by simulating the complex interactions of light with virtual objects. These algorithms trace the paths of ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
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The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
NVIDIA has this week released OptiX 8, the latest version of its powerful framework aimed at optimizing ray tracing performance on its GPUs. This latest announcement marks a significant milestone in ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
Nvidia introduced its Deep Learning Super Sampling 3 (DLSS 3) not too long ago, but the feature is already getting a major update. DLSS 3.5 will launch this fall, seemingly alongside Cyberpunk 2077: ...
Processors Intel says its graphics drivers are now 'light years ahead of where we were a few years ago', and they'll need to be if it's going to tempt gamers towards its new iGPUs Graphics Cards 'It ...
For several years now, ray-tracing has been viewed as an unnecessary graphics feature that's more responsible for tanking your PC's performance rather than providing a better gaming experience. And to ...
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...