Support for unified memory across CPUs and GPUs in accelerated computing systems is the final piece of a programming puzzle that we have been assembling for about ten years now. Unified memory has a ...
This week is the eighth annual International Workshop on OpenCL, SYCL, Vulkan, and SPIR-V, and the event is available online for the very first time in its history thanks to the coronavirus pandemic.
This course focuses on developing and optimizing applications software on massively parallel graphics processing units (GPUs). Such processing units routinely come with hundreds to thousands of cores ...
Graphics processing units (GPUs) are traditionally designed to handle graphics computational tasks, such as image and video processing and rendering, 2D and 3D graphics, vectoring, and more.
Programming tools that harness the computing power of CPUs and graphics processors have been updated, bringing more parallel programming capabilities to the table. Standards-setting firm Khronos Group ...
Nvidia earlier this month unveiled CUDA Tile, a programming model designed to make it easier to write and manage programs for GPUs across large datasets, part of what the chip giant claimed was its ...
Every few years or so, a development in computing results in a sea change and a need for specialized workers to take advantage of the new technology. Whether that’s COBOL in the 60s and 70s, HTML in ...
Traditionally, powerful graphics processors have been useful mostly to gamers looking for realistic experiences along with engineers and creatives needing 3D modeling functionality. From spending a ...
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