Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
Say what you will of Crytek’s first-person shooter Crysis series (a diminishing star), or its gladiatorial hack-and-slash Ryse for Xbox One (much better than you’ve heard), the Frankfurt-based studio ...